MazNet FIFA World Cup 2010

Introduction

Every four years, the world's favorite sport stages its ultimate competition, and publishing label EA Sports brings the play home to fans in a video game version for contemporary consoles. The Wii edition of the game is intended for friendly but heated play, by solo soccer fans or a group of friends gathered around the television. Controls are designed to be responsive but accessible. The game features each of the 32 teams that qualified for tournament play in South Africa. The console's exclusive "Zakumi's Dream Team" mode has players building a custom squad, by stealing away one player from each team they are able to beat, eventually compiling an almost unstoppable group of hand-picked stars from the world's strongest squads. Players can upload their custom teams to a Wii Remote, to take along to a fellow fan's house for head-to-head play. 2010 FIFA World Cup is built on the same game engine that drives the critically acclaimed FIFA 10, with similar features, options, and gameplay. The game's presentation celebrates the 2010 global event. Each team plays in its authentic uniforms, with distinct play styles, and home and away strategies, to match its real-life counterpart. All ten of the South African stadiums that house the tournament are re-created for the game, with details such as the effects of different altitudes on ball movement and player fatigue, as well as fireworks displays, confetti showers, and animated crowds to bring the pageantry of the event to life.

Controls

ATTACKING
Shake Wii Remote shoot
B Button sprint
A Button pass
D-Pad trick moves
DEFENSE
A Button switch player
Shake Wii Remote slide tackle
D-Pad directional player switch
B Button (Tap) standing tackle
B Button (Hold) press marking
ATTACKING
Shake Wii Remote shoot
A Button (Tap) quick pass
A Button (Hold) through ball (manual)
A Button (Double-Tap) through ball (auto)
B Button lob pass
B Button (Hold) lobbed through ball (manual)
B Button (Double-Tap) lobbed through ball (auto)
D-Pad trick moves
Z Button (Hold) sprint
Control Stick move player
C Button pace control
C Button + Shake Wii Remote chip shot
- Button trigger run
DEFENDING
A Button switch player
D-Pad directional player switch
B Button (Tap) standing tackle
B Button (Hold) press marking
Shake Wii Remote sliding tackle
- Button (Tap) second man press
- Button (Hold) keep charge
Z Button (Hold) sprint
Control Stick move player
C Button + Control Stick jockey
TRICK MOVES
D-Pad Up step-over
D-Pad Left lane change left
D-Pad Right lane change right
D-Pad Down stop
D-Pad Down (Twice) flip ball
D-Pad Left 360 left (with momentum)
D-Pad Right 360 right (with momentum)
GOALKEEPER
Z Button (Hold) call defender
Control Stick move, aim (nunchuk only)
A Button throw
Shake Wii Remote drop kick
SET PIECES
DIRECT FREE KICK
A Button pass
B Button shoot
PENALTY KICK
B Button + Shake Wii Remote shoot
DEFENDING PENALTY KICKS
Shake Wii Remote save
DEFENSIVE FREE KICK/GOAL KICK
Control Stick or D-Pad aim
Shake Wii Remote direct kick
Aim Wii Remote or Control Stick + A Button short pass
B Button lob pass
- Button call defender
THROW-INS
Shake Wii Remote throw-in
Shake Wii Remote + Z Button (Hold) leading throw
Control Stick move receiving player
A Button change receiving player
B Button lock receiving player
CORNER KICK
B Button cross
A Button pass
GOAL KICKS/KEEPER PUNTS
Shake Wii Remote win possession
TEAM COMMANDS
1 Button change tactics
CLASSIC CONTROLS
ATTACKING
A Button shoot
B Button ground pass
X Button (Hold) through ball (manual)
X Button (Double-Tap) through ball (auto)
Y Button lob pass
Y Button (Hold) lobbed through ball (manual)
Y Button (Double-Tap) lobbed through ball (auto)
R Stick trick moves
R Button sprint
L Stick player movement
ZR Button pace control, shielding
ZL Button + A Button chip shot
L Button players runs
ZL Button + ZR Button cancel trap
DEFENDING
L Button switch player
R Stick directional player switch
A Button (Tap) standing tackle
A Button (Hold) press marking
Y Button slide tackle
B Button call 2nd defender
X Button keeper charge
R Button sprint
L Stick player movement
ZR Button jockey
SET PIECES
A Button start set piece
B Button ground pass
Y Button lob pass
Flick R Stick shoot, save
L Stick change pass angle
THROW-IN
L Button switch player
L Stick move receiver
X Button leading throw
A Button lock receiver
B Button direct throw
KEEPER
R Button sprint
L Stick player movement
R Stick directional player switch
X Button drop the ball
A or Y Button clearance kick
B Button pass
GOAL KICKS/KEEPER PUNTS
Flick R Stick win possession
TEAM COMMANDS
- Button change tactics