MazNet Wii Sports

Index

  • Introduction
  • Baseball
  • Bowling
  • Boxing
  • Golf
  • Tennis
  • Introduction

  • Wii Sports, a five-game sports compilation, includes the games of baseball, bowling, boxing, golf, and tennis. You swing the the controller just like you would a tennis racket, baseball bat, or a golf club.
  • For each game you play you earn points to show your playing progress. This is displayed after each session in the form of a graph. The amount of points depend on how well you did and how well you performed against other opponents - for example if you are playing badly against a much higher opponent you'll get decent amount of points, whereas playing badly against lower ranked opponents will lose you points. Once you reach over 1000 points you'll gain PRO status, which is more of a title than anything special. It should be noted that you cannot earn points in Tennis, Baseball or Boxing in multiplayer mode.
  • This is a development mode where each Mii can play set Training Games in order to gauge their fitness according to their performance. It chooses three games from those in the Training Mode (if they are unlocked) and judges them all in terms of Balance, Stamina and Speed. If you do well your age is lowered, and the results recorded on the Message Board on the Wii console. The results are also plotted onto a graph to show development over time. Quite fun, but ultimately pointless.
  • You have to select a Mii to play as for each game, however those that don't play also appear in different games in some way. Here is their involvement in each game -
  • Tennis - The Parade Mii's form part of the crowd.
  • Baseball - Your created Mii's help make up each team, with the rest being filled up with computer generated Mii characters.
  • Bowling - If only a couple of you are playing then the rest of your lane will have user created Mii's sitting behind, and Parade Mii's play on other lanes.
  • Golf - None.
  • Boxing - Parade Mii's make up some of the crowd.
  • Baseball

    Rules

  • One team bats and the other pitches. The pitcher throws the ball toward the batter, who has to hit the ball out into the field. If it evades the catchers for long enough or isn't caught straight away, then the batter can run around the pitch markers from Single, Double or Triple. Once the runner reaches the Base again, a point is scored. If a batsman hits it out into the crowd or stadium a Home Run is scored, and all those on the bases are the runner go round and to the Base and the points are added up. There are a total of three innings. Also, if you hit the ball outside of the V (the white lines from the base) it will be a foul ball. You can have as many of these as you like until you get a Strike (miss the ball - three of these and you are out) or you hit the ball. You can't bunt properly in this game (just holding on the bat so the ball bounces down) but you can do it by luck sometimes.
  • How to Play

  • Batting - Stand to your side with the Wiimote behind your head, and swing forward when the ball approaches. Different pitches require slightly different approaches to swings. Hitting it early will hit it left, whereas hitting it late will hit it right, of course.
  • Pitching - Have the Wiimote raised up and throw it down to pitch the ball. Holding A gives a Screwball (spins left), B a Curveball (spins right), A+B a Splitter (drops down) and tapping left or right on the D-Pad pitches toward that direction, with Up or Down back to the centre again. The speed of the pitch will impact how fast you throw the ball.
  • Hints

  • There isn't much to control in this game, so just concentrate on the pitching or batting.
  • The easiest way to bat is to go from low to slightly higher, making the ball travel further upward and increase the rate of Home Runs. It'll also hit all types of balls, bar the Splitter.
  • To hit a Splitter, you have to aim from low to high. It's quite tough to get, and if your mates keep pitching them to you just bunt it (hold on the bat) until they quit it, as it's quite annoying.
  • When pitching, use the Splitter when ever you can. Yeah, hypocritical of me to condemn it above and then say use it, but it's hard as hell to hit the sodding things.
  • Load the bases up and then hit a Home Run for easier points.
  • press 2 for underarm. To go back press 1 "Split-ter when you are pitching downwards,do a splitter and your guy will do a "Split-ter".; Fast ball Don't press any button when throwing Screw ball Press and hold A-button, when throwing Curve ball Press and hold B-button, when throwing Splitter Press and hold A+B-button, when throwing Underhand Press and hold 2-button, when throwing From underhand to overhand Before throwing, press 1-button (your remote will make a little shake) and then throw any overhand throw Hit the ball when you almost think it is going to be late. Swing too soon and you will get a foul 50% of the time. While hitting swing upwards for homerun, swing downwards to get a grounder. To throw a ball just put it behind your head, then toss out wards. Try pressing different buttons while throwing it. You can do curveballs, Splitters, and other cool moves. Hold the 2 button until it vibrates and then just do a regular pitch and he will do a submarine pitch To pitch underarm in Baseball, press 2 once inbetween a pitch. To go back to overhand pitching, press 1. When you're on the screen that has the shadows with question marks for players, make your Mii appear on both sides and have 2 question mark/shadow figures. When you play it'll be like your playing 2 people because you're on both sides! When all of the players are you, it'll be the same thing basically. and when you're not playing you can be the cameraman for the tennis match you are watching! In baseball, if you hold A, B or both whle you bowl, you'll do a different shot. Hold A, and I think its harder for left handers to hit. For B, its harder for righthanders to hit. or other way round. Hold both for a Splitter. Its almost IMPOSSIBLE to hit back, but may give your opponent a Ball. Four balls and they can got to 1st base
  • Secrets

    Bowling

    Rules

  • Nothing is changed from regular ten pin bowling. You throw bowling balls down lanes to knock down as many pins as possible. You get 10 sets, with two attempts on each set (you get three on the last if you manage to get a spare or better). You get a Strike for knocking all the pins down in the first attempt (20 points), a Spare for knocking them all down in two attempts (10 points) otherwise you just get as many points as pins knocked down. The maximum score is 300 points.
  • How to Play

  • Position - Press the D-Pad left and right to position yourself across, and A to switch to Rotate mode, where pressing the directions now rotate you. Press Up to zoom in ahead on the pins down the lane.
  • Throwing the Ball - Hold the Wiimote in front of you and press and hold B, and straight away swing it back and forward, then releasing B.
  • Spin - Twisting the Wiimote when throwing the ball will add spin to the ball. The earlier you release the ball, the more impact spin will have on your throw.
  • Hints

  • Easiest way to get Strikes is to tap right twice, hold the Wiimote down by my side and swing it back and quickly up to above my head. This produces a fast and straight bowl that knocks down sets nicely.
  • There is no Left Spinning Glitch (users complained where the balls always spin left on every shot). It's just the way you are playing. As most players are left handed, their shots will spin left automatically, and as you release the ball early it spins horribly to the left. To avoid this, hold the Wiimote extremely straight and release it late to minimise spin.
  • When you have pins behind one another, bowl it slowly through them. Otherwise the ball will bounce off the first pin and away to the sides slightly, most likely missing the pin placed behind.
  • Depending on your mii's favourate colour thats the colour to choose for your bowling ball eg.favourate colour is pink so when you choose bowling hold down left to get megenta ball You can slow down the ball by holding 2 You can get a good hit if you swing your arm 4 times and then throw the ball - When you start the game and the screen fades to black, holding different directions on the D-Pad changes the colour of the ball - Up - Blue Down - Green Left - Red Right - Gold - If you release the ball behind you, it'll surprise the crowd! - You can throw the ball across lanes by rotating around left and right, and releasing it late to get it across gutters. - You get a special star coated ball for reaching the PRO status. To scare the crowd while bowling, start the regular motion for bowling and let go on the backswing. The ball will fly backwards and the crowd will scream and jump. Special Bowling Ball Get to pro level to unlock a bowling ball with diamond designs on it.
  • Secrets

  • When you start the game and the screen fades to black, holding different directions on the D-Pad changes the colour of the ball - Up - Blue Down - Green Left - Red Right - Gold.
  • Yellow Bowling Ball Right and down arrow Platnum bolling ball hold down all buttons when you select bowling but you have to be quick or else it wont work. normal pink ball up down up right
  • If you release the ball behind you, it'll surprise the crowd!
  • You can throw the ball across lanes by rotating around left and right, and releasing it late to get it across gutters.
  • You get a special star coated ball for reaching the PRO status.
  • Boxing

    Rules

  • You attack your opponent in the boxing ring in a match across three one minute rounds. You have a life gauge which decreases when hit, and you can get up until you cannot no more where you are then 'knocked out'.
  • How to Play

  • You need to attach the Nunchuk for this game. Hold the Nunchuk in your left hand and the Wiimote in your right, and hold them in front and facing you. Punching - Holding the Wiimote and Nunchuk in front of you, jab them forward to punch. Punch straight onward to aim for the face, and diagonally down to aim for the body. Swinging down and then up performs an uppercut, which deals a heafy amount of damage. Blocking - Just hold the equipment in front of you to block attacks. You can adjust them down slightly to lean forward and guard your body. Dodging - By swaying the equipment to the sides or back and forth, you can dodge and rotate around.
  • Hints

  • Get decent combos going by punching left right left right, with the occasional powerful upper cut. Faster speed makes for more powerful punches.
  • You need to have a steady pace about you; punching really quickly won't register your movements (more programming than the actual hardware mind) so when your punch has finished then you can perform another.
  • Earlier oppponents don't really dodge or block, so just go crazy. - Later opponents get you to dodge a lot more, so get used to swaying left and right and getting a punch in when they are open.
  • When you're playing Wii Boxing, Sway from side to side until one of the computer's punches misses and goes slow motion, then punch and you will hit them hard. Keep dodging and repeating this until you win. It worked for me, i beat Matt and got the silver gloves pretty fast using this trick. Hold Wiimote in front of face to block high attacks. Hold Wiimote in front of stomach to block low attacks. To Uppercut, move in a bowling motion. (Start low and Swoop up) To Side jab, Punch outwards, and cut inwards. In Boxing, you'll notice that when you jab and swing with the nunchuck and Wiimote that it won't always respond. The trick in getting it to respond everytime is wait until one punch connects, then go with the other one. Otherwise the first punch will cancel out the second one leaving you open for an attack. You can use this to get better combos to get a KO quicker. just put the wiimote and nunchuk above your head when you win the boxing match and your guy will have his hands above his head as if he was the champion! After the enemy boxer's blood circle has reached 0, he will faint. If he is a hard type, he may stand up again. To prevent him from standing up again, punch the air while the referee is counting. He should not b able to stand up anymore. This only works 89 % of the time.
  • Secrets

  • After beating Matt, the Grand Champian, you can wear Silver gloves by pressing the 1 button when starting a match.
  • Golf

    Rules

  • Using a club, get the golf ball across the course and into the hole in the fewest strokes as possible, hopefully within Par. You have different clubs (although the game automatically chooses the best one, and as there are so few it's best to just leave this option out) and different areas of the course to get across, explained below - Fairway - This is the standard area of course and is indicated by the normal green. Aim to land each on each shot. You'll have no restrictions here. Rough - The dark green areas, this is thicker grass that will impact you shots and limit them by 2 dots. Avoid getting on here, and if you do aim to shoot back on to the Fairway (or the Green if you can manage it). Bunker - The sand pits of the course (indicated by yellow on the map) severely impact your shots. You may only use a here and can only go to one dot. Aim to get back on to the Fairway. Edge of Green - This is a tiny strip on the outside of the green. Despite this it has the same properties of being on the Green, so you have to Putt from here. Green - This is the light green area around the hole where you must use a Putter. Wind doesn't impact you here however topography does, so check that out with 1 on the Wiimote before Putting. Out of Bounds - Hit it off the course and you'll miss a go and be relocated on the nearest edge of fairway. This is shown by the dark areas of map, as well as water. You'll miss a go if you land it here, so if on your first shot you hit out of bounds your next shot will be Stroke 3. Once you reach the Green, you have to putt the ball in. You have to use the Putter at this point to tap the ball in to the hole, while taking note of the topography. Another factor to take note of is Wind; this is displayed in the top right corner of the screen and will have an impact on your strokes (bar Putting, for which it doesn't make any impact). Make your power and shot positioning different according to the wind speed and direction. Finally, each course has a Par in which you aim to get strokes within. Here are the different terms - Albatross - 3 shots under Par Eagle - 2 shots under Par Birdie - 1 shot under Par Par - Shots are the same as course Par Bogey - 1 shot over Par Double Bogey - 2 shots over Par +3 - 3 shots over Par And so on. There are two special shots you can get as well - Chip-In and Hole-In-One. Chip-In means you get the ball into the hole from the fairway or rough, without needing to putt. A Hole-In-One means it took one shot to get the ball into the hole from the tee off (which is rare and hard to manage).
  • How to Play

  • First hold the Wiimote like you would a regular golf club - stand to your side with the Wiimote facing outward and hold it in two hands (you can with one but it's harder to play and is less fun to be frank). Keep it flat down at all times to get the best recognition. Positioning the Shot - Look at the screen and the map. You can adjust the direction by pressing Left and Right on the D-Pad. Up and Down changes the club (which is best left untouched) and the power bar shows how hard you hit it. Power Bar - The Three Dots and Red Dot are translated onto the map to show where the ball would go depending on how hard you hit it. Make judgment, then practice your shot. If you swing too hard and get it above the gauge, it will turn red and sway. Overhitting a shot will cause it to go off target, which you don't want so try and hit it as close as you can to the top of the power bar. Different clubs will minimise how high the power bar will go. Practicing and Swinging - Swing the Wiimote back and then forward over your shoulder to make a swing. You can adjust the power by speed and how big the swing is. When you are ready, hold A while swinging for it to connect. Putting - Once you have got to the Green, you must putt. First, check the topography of the Green by pressing the 1 button - light shows high gradients, and dark low gradients. Press left and right on the D-Pad again to adjust the position of your shot, and practice your shot. Hold the Wiimote in the same manner that you did the Driver and just swing back slightly and push forward. Hold A again when you are ready.
  • Hints

  • First hold the Wiimote like you would a regular golf club - stand to your side with the Wiimote facing outward and hold it in two hands (you can with one but it's harder to play and is less fun to be frank). Keep it flat down at all times to get the best recognition. Positioning the Shot - Look at the screen and the map. You can adjust the direction by pressing Left and Right on the D-Pad. Up and Down changes the club (which is best left untouched) and the power bar shows how hard you hit it. Power Bar - The Three Dots and Red Dot are translated onto the map to show where the ball would go depending on how hard you hit it. Make judgment, then practice your shot. If you swing too hard and get it above the gauge, it will turn red and sway. Overhitting a shot will cause it to go off target, which you don't want so try and hit it as close as you can to the top of the power bar. Different clubs will minimise how high the power bar will go. Practicing and Swinging - Swing the Wiimote back and then forward over your shoulder to make a swing. You can adjust the power by speed and how big the swing is. When you are ready, hold A while swinging for it to connect. Putting - Once you have got to the Green, you must putt. First, check the topography of the Green by pressing the 1 button - light shows high gradients, and dark low gradients. Press left and right on the D-Pad again to adjust the position of your shot, and practice your shot. Hold the Wiimote in the same manner that you did the Driver and just swing back slightly and push forward. Hold A again when you are ready.
  • Walkthrough

  • Hole 1 - Beginner Game - Par 4 - 384 Yards Try and hit it as hard as you can into the centre of the course, without topping the power gauge. As the fairway converses inward due to the left bunker and right rough, take note of the wind so it doesn't land into any of these. For you second shot make it onto the green; hit it around three dots or less as the ball will bounce and roll onto the green. For the putting, there is height to the side of the hole so press 1 to check the topography and aim it toward the side the hill is so the ball will roll away from it. It's possible to do this hole in 3 shots quite easily, and in 2 if you manage to chip in from the second shot if you are lucky. Hole 2 - Beginner Game - Par 3 - 136 Yards You automatically play with the Iron. As you can make it on the green in a single shot, observe the wind carefully and hit it about 3 to 3 and a half dots according to where you are hitting it to. If you over power, then you'll easily get it into the rough behind or under into the bunker. Try and get it right here. On the green there are slight hills north and south of the hole, and a large steep incline to the north east side. The slight hills around the hole means you should putt this in with little worry, but still check the topography and make slight adjustments to be sure. Hole 3 - Beginner Game - Par 5 - 485 Yards First of all there is a shortcut here; there is an island in rough between tee-off and the hole (you'll have to aim over left to see it). This is pretty hard to manage but may save you a shot or two. Really observe the wind and aim around 3 and a half dots if the wind doesn't impact your distance (ie. not with or against you). If the wind is severely against you at around 8mps+ then I would avoid attempting this shot. Remember that the ball will roll across the green so aim at the south and if you miss, it goes Out of Bounds and you'll miss a go and go straight to Stroke 3. If you manage to get on there, then hit at around 2 to 3 dots, as it's quite misleading and will bounce some way onto the green. If you are taking the normal route, then watch out for the slab of rough that is on the left, with trees on. Either stay well clear of it and aim to the right, or go through the middle and hope you can reach the fairway on the otherwise - it's very possible to do this. For the second shot there is a patch of rough breaking up the fairway between there and the green, so aim just short or just ahead according to where you landed that first shot. When you are on the Green, there is a hill at the north west side which slopes down around it. You may have landed around there so if you are putting downhill, aim slightly (just slightly) of the dot as the ball will roll a little. Hole 4 - Intermediate Game - Par 3 - 139 Yards As you'll be able to get onto the Green in one shot, so watch your power. With no wind hindering you, between 3 and 3 and a half dots should do the trick. Try and aim to land as close to the hole as possible as it's on a hill, so if you putt elsewhere on the green remember that you have a slight up hill battle against you. Don't over power it by any means, just a fraction over the required power is all that's needed. Hole 5 - Intermediate Game - Par 5 - 361 Yards You aim straight through a slab of rough from the start - it's up to you if you want to try and get straight through it to the other side or land to the left. Just remember that if you do land in the rough you might be in front of a tree and you'll waste a shot just getting on to the fairway again. For the second shot, aim to land the ball before the bunker so that the ball bounces over it and on to the green. This should require around 3 dots, but remember to check the wind. When you are on the Green, there is an incline to the north of the hole. Although it looks steep it actually isn't that bad, so just nudge to the side of the hole when putting. Hole 6 - Intermediate Game - Par 4 - 335 Yards For this first shot, aim to land next to the bunker. There will almost always be wind so be sure to adjust so you land toward the bunker. This is so you are away from the river and the next shot is easier as you are further away. If you get it in the water you'll restart on the edge of the rough by where you begin, making it really tough to get over to the fairway, so make sure you get the shot right. The second shot is kinda tricky, as you need to get it just right to avoid the bunkers to the side and the rough ahead. Around 3 dots should do it. When putting on the Green, there is an incline to the North, so be sure to watch out for that. Hole 7 - Expert Game - Par 4 - 254 Yards First off, you can't hit it straight to the Green from here. It'll always hit several trees and go Out of Bounds so don't even attempt it. The map lies somewhat when it comes to the rough on the right side - only a tree or two actually come out, so feel free to aim across (actually look ahead to be sure) the rough if you need to. From the corner, you can make it on to the Green for your second shot. Aim to land on the South (right side from here) side as it's on a plateau compared to the rest and will make for easier putting. However this runs the risk of getting the ball into the bunkers, so it's up to you where exactly on to the green you want to try and put it. Hole 8 - Expert Game - Par 3 - 215 Yards Even with the wind against you, you can easily get it straight to the Green from here. Aim it between 3 and 3 and a half dots to land it on there - just ignore the zig zagging fairway that leads up to it. On the Green, the hole is just on the edge of a hill on the south side of the Green. Remember to adjust left or right with the incline here. Hole 9 - Expect Game - Par 5 - 455 Yards The furthest distamce of any hole in the game, this takes you across several islands to get to the green. If you have the wind against you, this can be unfairly tough and you might not be able to hit it far enough to get there. For your first shot you should always aim for that right island closest to you. Next, you can make to the Green from here although if you feel like it's a risk (depending on the wind) aim for the right island and across again. Remember to land the ball in the middle or closer as the ball will roll quite a distance. At the Green, the hole is on top of a hill so unless you manage to land it on top, you have to very carefully putt it up. The hill is bumpy to so observe the topography very carefully to ensure you aim it laterally correct.
  • Secrets

  • Get a purple golf ball - obtain 2000 points as a golf pro.
  • Press and hold the 2 button when selecting the mode to disable the power meter, map and wind gauge!
  • Tennis

    Rules

  • Tennis is a doubles match with pretty much all the rules of standard Tennis. You use the full court, deuce takes place and so on. There are only points and sets though (points going 15, 30, 40 and then the set). If both pairs get 40 its deuce, with advantage taking place when a team gets a point. If the pair get another point they get the set otherwise it goes back to deuce again
  • How to Play

  • You hold the Wiimote as if it were a tennis racket, with the front facing it toward you.
  • Moving - Done automatically for you, so it's one less thing to worry about.
  • Serving - To toss the ball up either press A or swing the Wiimote vertically, then swing it downward to serve. You can do a powerful serve when the ball is at it's highest.
  • Strokes - There are two types; forehand and backhand. Forehand is where your palm faces forward as you stroke, backhand is where your arm is on the opposite side so your palm faces outward.
  • Slicing and lobbing - Hitting the ball from low to high will lob the ball, where as hitting it from high to low will slice it. Slicing will make the ball travel faster, lobbing will do the opposite.
  • Direction - All about timing. The sooner you hit the ball the more left if will go, the later the more right the ball with go. Hitting it just right will send it straight onward.
  • Net Player - To control the net player swing the Wiimote as you would the player at the back when the ball approaches him. This is handy for net shots.
  • Hints

  • Getting a fast serve (so a gold trail follows the ball) is done when you hit the ball when it's at it's highest. Press A then swing the Wiimote.
  • If you are on the receiving end of a fast serve, then concentrate and backhand it as early as possible. You can easily hit it off the court. - You can easily win against their serves by returning very sharply across them. Your hand should make a fast, horizontal movement across so it slices the ball across so their back player cannot get to it.
  • Use the net player to throw your opponent off guard with a quick return. Just make sure you don't hit the ball off to the side with a quick hit and send it right though.
  • The best place to aim is at the opponents net player, or in between them. The computer doesn't really use the net player that often, and most balls will simply sail past them! Use this to your advantage.
  • Speed doesn't really matter in this game, so just swing the Wiimote gently.
  • Practice direction, slicing and lobbing in the Training games. It really helps.
  • you can flick the remote quickly instead of doing a full swing to make the ball go faster. Lobs: push the controller upwards like reality so the ball goes over the head of the opposing net player. Fast: undercut the shot with spin so its skims low and fast over the net. Defensive: overcut the shot with spin so it returns high and slow over the net. Slams: force the shot downwards as in reality. Direct your shots by timing the bounce of the ball. Hitting the ball late will force the ball to the right. Hitting the ball earlier will force it towards the left.
  • Secrets

  • Press and hold the 2 button after selecting characters to play in the blue practice court.
  • To do a Ace in a Tennis wait till the ball is at max height then hit it
  • When you go to tenis you click on all the dark figures so it has your mii as the only mii there. Then when u play, you serve but just watch it go to second bounce.it's awesome. (will only work in single mode.)
  • Once you become a Pro, a larger crowd watches you play.